by Bruce Grubb <bgrubb@[EMAIL PROTECTED]
>
Sep 17, 2006 at 12:44 PM
In article <1158476171.035463.162790@[EMAIL PROTECTED]
>,
"julian814" <julian814@[EMAIL PROTECTED]
> wrote:
> Anyway, my whole beef with the movie is the way it ****trays gaming as
> psychologically damaging.
Personally I didn't see it that way; here is what I said regarding it a
while back:
"Mazes and Monsters" (1982) is baced on Rona Jaffe's book of the same
name. Since the fictional story shared many elements with the initial
story of James Dallas Egbert III's disappearence in 1979 from Michigan
State University the book has been cited as a real case by the anti-D&D
brigade (http://www.cybercomm.net/~dano/rpg-arch-pulling.html)
The main problem is that it is evident that some of the characters have
real psycological problems. Tom Hanks' character who eventually flips out
into his M&M character 'Pardu' is hinted at have recovered from a nervous
breakdown. Then we have the Maze Controler himself with his minor bird
Merlin whose mother changes his room almost every week and who eventually
planned to commit suicide in the caves near by but gets side tracked when
Pardu goes on his quest to meet the Great Hall at the Two Towers.
In general if the character themself is not SNAFUed in the head they have
parents who are SNAFUed in the head. Tom Hanks' character is likely the
most retched of the bunch with little persoanlity to call his own and an
obsesion with a brother who disappeared years ago. Small wonder the guy
finally flips out especilaly given the hints at a nervious brakedown at
the beginning of the film.
---
It is like Frankenstein which everybody thinks is about man playing god.
Actually in the book is about the reponsibility of parents (Victor
Frankenstein) to their children (the monster).